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From: "Chris Purdie" <topher@fox.nstn.ca>
To: Mario Cascio <cascio@it.uwp.edu>
Date: Wed, 23 Aug 1995 17:38:59 -0400
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Subject: Re: Bone Problem...
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> > >I have created a Poncho (yes, clothing) and when my man bends down, I have
> > >to make the poncho move as if it is being pulled down by gravity (instead
> > I am not 100% sure..but from what i have notioced it does not matter at
> > which angle your bone is rotated BEFORE you activate it. Only after you
> > activate it will a change in rotation make a change on your object.
> >
> > It sounds as if you are using bones too do all the work..Why not use a
> > combination of bone movement and key frames using a seperate poncho object??
> > Just an idea.
> Why not make a target morph for the poncho. Should be easily created in
> modeler. You could even make it look like the poncho is swinging a
> little by morphing percentages between the original poncho and the
> morphed one. Then add bones to curl the corners of the poncho for extra
> realism. Just a thought.
I though of using a Morph, but I want to have a universal poncho that I
can use no matter what I have him doing (dancing, bending, etc). I though
that is I had a morph object, then I would be limited to bending for
instance, and couldn't make him dance! <g> I though of splitting up the
front and back of the Poncho and using bones.. better you think?
--
"Chris Purdie" <topher@fox.nstn.ca> sent this message.
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